The Map as the Territory: When do pixels become objects?

Session

Kort i spil-verdenen

Abstract

Video games share many properties with maps and architectural models: 3-dimensional spaces are described in data structures which are then visually represented to users. However, users of video games and Virtual Reality (VR) will claim to experience such structures and representations as actual territory that they can traverse and interact with. Why?

Rejecting earlier theories of hypothetical, perfect "immersion", or "presence", I argue that we should look instead at something rather fundamental: How do we decide to see pixels on a screen as an object, rather than as a picture of an object?

Through a concrete game case, and by looking at the workings of the "Unity3d" game engine, the presentation explores the cues users use for identifying the pixels of any representation - a game world, a map, a Virtual Reality experience - as actual objects.

Målgruppe

Målgruppen er alle deltagere ved Kortdage 2021, der er interesserede i overlappet mellem kort, modeller, computerspil og interaktivitet.

Yderligere uddybning af abstract

Dette er en komparativ præsentation, der sammenligner kort med computerspil og VR, og gennem konkrete eksempler undersøger fundamentale spørgsmål om, hvordan brugere fortolker kort, computerspil eller VR. Det giver hermed noget forståelse og teori, der er relevant for design på tværs af felterne.

The Map as the Territory: When do pixels become objects?
Jesper Juul
Det Kongelige Akademi